CODEMONKEY FOR SCHOOLS
CodeMonkey offers a comprehensive solution that enables teachers to implement coding into the classroom without any prior experience.
The award winning platform provides schools with an engaging, K-10 solution. Under a school site license, schools have access to every module covering multiple coding languages for students of every age and experience level.
Junior Engineers is a preferred supplier of the Department of Education and Training (DET) under a Standing Offer Arrangement (SOA) DET-SOA-85572A for the provision of Online Instructional Software.
Kids Love Learning To Code With CodeMonkey!

Teachers Fully Supported
Access to hundreds of lessons plans, video tutorials and local support to ensure that you’re ready for delivering the Digital Technologies Curriculum.

For Every
Teacher
With CodeMonkey, teachers are not required to have any prior experience to teach coding to students.

Real Coding
Languages
CodeMonkey’s courses teach text-based coding so kids learn to program like a real developer.

Track
Progress
CodeMonkey’s automated grading systems provide immediate feedback which lets you track your students’ learning and progress.

Whole School
Solution
The platform offers age-appropriate modules for kids in grades K-10. Site licenses are available for schools.
Coding Pathway
With CodeMonkey’s fun and intuitive curriculum, your students will learn to code in no time!

CodeMonkey's K-10 Curriculum
CodeMonkey offers educational resources suitable for different grades and experience levels.
Pre-K & Kindergarten
CodeMonkey Jr. is for your youngest learners. This app teaches kindergarteners the basics of coding with a progression of gaming challenges. Using blocks, students will build a set of visual coding instructions to help lead a monkey to a treasure chest.
1st & 2nd Grade
Beaver Achiever is great for stimulating young students to learn essential coding skills. Your students will use coding blocks to help the friendly beaver complete different tasks in its natural habitat.
2nd to 4th Grade
Dodo Does Math’s highly engaging challenges offer students a memorable way to practice math as they code in CoffeeScript. In each challenge, students need to help the dodo get to her eggs by utilizing real-world coding and math skills.
3rd to 5th Grade
Coding Adventure is a game-based environment where students learn to code in CoffeeScript as they help a monkey catch bananas. The course provides an easy entry into text-based coding.
6th to 8th Grade
After completing the game design courses, students will get to execute every stage of the game-creation process – from choosing their own backgrounds to programming the rules of their games.
6th to 8th Grade
Banana Tales is a comprehensive coding course where students use Python to move a banana to a baby monkey by clearing a path and overcoming obstacles along the way.
6th to 8th Grade
With its chatbot interface, easy-to-read instructions, and real-world programming, Coding Chatbots is the perfect project-based solution for older students. In Coding Chatbots, students learn Python and chatbot interface elements as they program a real chatbot to host a popular guessing game.